MCRP Nights: A Multiverse Crossover Roleplay Of Unlikely Detectives [Signups and Interest Check] (2024)

Character Name: Athena Graves

Player Name: sci300768

Home Setting: DeadCells. There's an island infected with Malaise (some sorta disease), and due to some sorta curse, has made Athena immortal. Outside of the island, life is ok. Athena just had to... avoid spreading the Malice outside of the island (she did!).

Backstory: She was a normal human until she somehow got onto that cursed island, and she still has no idea HOW she got there. In the process of trying to get off it, she got cursed with her current immortality. Now she gets by in life being an immortal with pink fire for her head and hair. Spoiler for Dead Cells: And she's not the only one that has tried to leave the cursed island as someone else has tried before her...

Age (Older than humans, has no idea how old she is now!) has made her not care for the things that don't matter in life like fashion and other petty things, opting for practical clothing. And often takes risks everyday... sometimes taking too big of a risk and thus killing herself because of a stupid mistake. No big deal, she's immortal! Immortality has lead to her taking unnecessary (and sometimes stupid due to overconfidence!) risks... often.

She looks like this:

Height: 5'10"

Her frame is slightly bigger than average.

A human with fire for her head and hair. She has no neck. Her hair's normal color is pink-purplish fire, but changes between purple and pink. Normally kept in a ponytail, but will burn the band and keeps a LOT of bands to hold her hair. Length wise it falls to her ankles when loose. Yes this is not subtle.

Clothing: Wears military boots that has steel toe covering for basically all outfits. Always wears a simple hooded black cloak that falls to ankle length, attached via a clip and not directly around her neck. Her clothes are fireproof. Wears practical outfits. Wears a belt that holds her smaller items and flask of healing (4 drinks to empty it, and refills upon death or finding a refill station). Has places to hold weapons. Has a bag of holding with a shoulder strap with the bag on her right side and the strap is across her body and secured to her belt for good measure. And yes, her clothing is fireproof.

Skills and Abilities:

Can access a map of the current area at all times which shows important areas that are marked, but it will fill in empty spots as she explores. Bound to her.

Deceptively strong and fit due to running and fighting for a long time (She does not looking like a body builder, but she's not fat either).

Is able to "ground pound" (more like landing on the ground directly below herself very quickly) from any distance when in midair, upon landing enemies in the stomp range take damage and are stunned for a bit.

Her intelligence and strategy equally matches her recklessness (Reckless often wins out...).

She can carry 3 active weapons at once + 2 tools/traps. Can freely switch these out to anything that qualifies as such. Her bag holds WAY too many things for her to keep track of, so she opts for what she can find rather than checking her bag outside of the one weapon in reach (stored in her backpack. Along with one necklace which will do various things depending on what she's wearing. Normally it does nothing and is neutral. Can carry more weapons, but finds this too impractical (She only has two hands!) hence this limit.

A skilled fighter, but her fighting style is best described as Improvisation Fu and able to parry attacks with the right timing. She's great at timing when to roll (lets her bypass enemies by rolling and also lets her dodge attacks, after use there's a quick cooldown before she can roll again) and when to attack.

Can double jump (it's one big jump + a little one).

Can control the fire from her own head and light things on fire with her own hair at will. Also, the fire she makes is the same color as her head. She can also be a walking candle if she so desires (She kinda is one already).

Is immortal. If she dies, her body flops over and turns into a headless corpse while her head becomes a green blob with one "eye" that matches her fire color that separates from the body. She is still alive as a green blob with a single eye thing. After a while, her body regrows and her head becomes a pink flame again. The old body just turns into dust and fades away. Her body keeps whatever is on herself (including clothing), but drops collected weapons and tools when she dies (She has spares of common things she needs for a reason). Whatever is in her bag stays with her no matter how many times she dies, but that thing is disorganized.

Due to her age (Which she has no idea how old she is by now! But past human lifespans for sure.) she has experience overall.

Mutations:

She can take 3 mutations at a time and if she dies, she looses these. The mutations can do various things but are mainly for fighting and survival overall. Though she can take on new ones if she encounters those...

Blueprints: Blueprints are something she can collect to unlock new weapons/items. This sounds useless here, but could be useful later...

Runes:

Homunculus Rune: Is able to possess other headless corpses via the head throwing thing.

Can detach her head from her body and her body stays there while her head moves around, attached to her body. Said green blob can grab things and return to her body with the grabbed item/look around. If her body takes damage/gets hit, head returns to body. There is a limit as to how far her head can go from her body before.

Ram rune: Ground pounds can destroy some weak ground.

Spider rune: Lets her stick to and climb up walls for a brief time. Can wall jump via this.

Vine rune: Some designated plants will let her grow vines she can climb, to access otherwise unreachable places/items. So long as it's a plant, it counts.

Teleport rune: Lets her use teleport stations to go to another location via another station (in her home verse, it's coffins. Here she has found a way...). Limited use outside her home world. But she HAS found a way to make this work...

Explorer’s rune: After exploring most of the area (70-90%) her map will show important things/items and their locations. Show the rest of the area basically.

NOTE TO SELF: A faded neon N key head and the rest looks like an old key is her key! It's permanently stuck in her inventory and she can't access it. It just... works when she wants to head back to the Night verse (This is for me!).

Knives:

3-8 knives aka plot development points.

1. She's immortal and forgot her own age. Someone might catch on...

2. Tends to... regard death as annoying. See immortal. Again, if someone notices...

3. She looks like a freak dang it! She's... uh... yea.

Edited by sci300768 on Apr 4th 2022 at 2:28:20 AM

I have no idea what to put here, oh well!

MCRP Nights: A Multiverse Crossover Roleplay Of Unlikely Detectives [Signups and Interest Check] (2024)

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